Futures+Orientated

=Exciting times for education - New skills, communication, idenities, ways of learning = media type="custom" key="2037260" Thanks Emma Bliss for this link to how Web2.0 technologies can change education across learning areas.

Since the original NTCF Learning Technology Outcomes were written, rapid change has occurred in how people use, understand and engage with, digital technologies. Digital technologies are now viewed as tools, processes and social and cultural practices.

Some examples: Web 2.0 and "user contributed" sites - RSS feeds are now more commonly used in research, as a tool, and a process to aggregate information – GPS’s are tools, processes and new ways of interacting with global trackers via [|geocaching] In a nut shell - the current NTCF was written for Web 1.0 learning technologies. We now live and learn in a Web 2.0 world, where what we understand as "knowledge" and "learning" for example, is essentially different. The renewed Learning Technology Curriculum needs to reflect these changes and shift paradigm from Web 1.0 (seeing technologies as predominantly a tool) to Web 2.0, where learning technologies are seen as interconnected tools, processes, and new social/cultural practices. This then raises questions about how learning technologies add to, integrate into, and transform what we do. If the Learning Technologies Curriculum does not manage to make a paradigm shift we put learners behind the eight-ball. We will not be quipping learners (both students and teachers) to think creatively, analyse information, and engage in practices that illuminate and navigate an increasingly rich technological world no matter what discipline or stage of learning you are engaged in.

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Moving away from the Social Message to Social Objects, Markers and Gestures Where 'audience' and 'purpose' don't meet all the requirements in the skills and understandings required to create and attract 'attention' || MacLeod acknowledges, and puts into practice the understanding that online communication has moved beyond sending out messages, selling an idea that comes from me to you. Basically this type of transmission is ultimately one way. In a Web 2.0 world, presentations, publications and performances are now Social Objects – they are exchangeable. MacLeod gives the examples of FlickeR and Blogosphere. FlickeR is a way to share photos, the photostream become Social Object. In the Blogosphere, sharing thoughts, what I am thinking is not just kept it to myself, I share my thoughts and these are added to and so on – ideas become Social Objects. The implications for LT-P are around the concepts of “audience”, “purpose”, “interact” and “creatively enhances presentation, performance or communication of information”. The way to think about these “redesigned” concepts is through relationships. A move away from, what I am transmitting, selling, to the relationships between people. How do we talk to each other in an online global/local world where people are hyper-connected? MacLeod posits that we relate through genuine social gestures. || [|21st Century Education] - American site whose mission is to serve as a catalyst to position 21st century skills at the center of US K-12 education by building collaborative partnerships among education, business, community and government leaders [|The BRIDGE] Lush and visually addictive website for a US-based charity project raising money for homeless, health, AIDS and drug abuse projects, amongst others. Links to a MYSpace site. [|NANIKA], London, UK. A company that specialises in interactive display screens.
 * ==New Practices and implications for Learning Technologies curriculum renewal==
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 * The concepts and practices that MacLeod talks about in the above video are pivotal to the redesign of the [|Learning Technology Curriculum], particularly the Domain - Communicating through Presentation, Publication or Performance [LT-P].

**MIT Press Journals: The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning: Table of Contents**

 * [|Producing Sites, Exploring Identities: Youth Online Authorship] Dec 3, 2007 10:47 am
 * [|Consumer Citizens Online: Structure, Agency, and Gender in Online Participation] Dec 3, 2007 10:47 am
 * [|Imaging, Keyboarding, and Posting Identities: Young People and New Media Technologies] Dec 3, 2007 10:46 am
 * [|Why Youth ♥ Social Network Sites: The Role of Networked Publics in Teenage Social Life] Dec 3, 2007 10:46 am
 * [|Foreword] Dec 3, 2007 10:46 am
 * [|Mixing the Digital, Social, and Cultural: Learning, Identity, and Agency in Youth Participation] Dec 3, 2007 10:45 am
 * [|Questioning the Generational Divide: Technological Exoticism and Adult Constructions of Online Youth Identity] Dec 3, 2007 10:45 am
 * [|Introducing Identity] Dec 3, 2007 10:45 am
 * [|Leisure Is Hard Work: Digital Practices and Future Competencies] Dec 3, 2007 10:44 am
 * [|Mobile Identity: Youth, Identity, and Mobile Communication Media] Dec 3, 2007 10:44 am